- More
- Back
It is harder to write an unhappy ending and keep the reader satisfied than to write a happy one.
That sentence has been on my desk, written on a piece of paper above my hourglass, for fifty years. It is the truest thing I know about endings. A happy ending forgives a great deal — the reader closes the book on a smile, and the small failures of the middle drift away. A sad ending forgives nothing. The reader closes the book on a feeling, and if that feeling is not exactly the right feeling, you have lost them.
Charles Dickens wrote two endings for Great Expectations. The first was bleak — Pip and Estella meeting briefly, civilly, and parting forever, both shaped and scarred by what they had been through, both alone. Bulwer-Lytton, the novelist and politician, talked Dickens into a softer second ending, in which Pip and Estella walk together out of the ruins of Satis House and the reader is given to understand they will not part again. That is the ending we read today.
I prefer the original. I think Dickens prepared us, for nine hundred pages, to accept the harder truth — and then, at the last moment, gave us a kindness we had not earned. The first ending was the braver one, and bravery, in fiction, is the thing I look for. He should have held his nerve.
The greatest sad ending in English fiction, for my money, is A Tale of Two Cities. Sydney Carton at the guillotine. Dickens spends three hundred pages building toward those last fourteen words, and when they arrive — “It is a far, far better thing that I do, than I have ever done…” — the reader weeps, and the reader is satisfied. The two are not contradictory. The reader weeps because the ending is right.
That is the test. A sad ending is not the same as an unsatisfying ending. The craft challenge is not to make the reader cry. The craft challenge is to make the reader feel that the ending was earned — that, given everything that came before, no other ending was possible. Carton earns his. The reader weeps and feels the rightness of it. When you can do both at once, you have written a novel that will be remembered.
I have used Sydney Carton as a mental yardstick all my writing life. When I build a character, I ask one question: could he or she walk up those steps? If the answer is yes, I have the makings of a novel. If the answer is no, I have not yet done the work.
Some practical guidance, to the writer trying to land an unhappy ending without losing the reader. First, the ending must follow from the book. A sad ending grafted onto a story that has been moving toward joy will read as cruelty. A sad ending grown from a story that has, in its bones, been preparing the reader for sorrow will read as truth.
Second, the protagonist must act. The Sydney Carton ending works because Carton chooses the guillotine. He is not pushed. He is not tricked. He walks up the steps because he has decided to. A sad ending in which terrible things merely happen to the protagonist will feel, to the reader, like punishment. A sad ending in which the protagonist chooses will feel like meaning.
Third, the last line matters more than ever. A sad ending without a great last line is a sad ending that the reader will simply close. A sad ending with a great last line is a sad ending the reader will quote for the rest of their life. Spend ten times longer on the last line of a sad book than on any line that came before. There is no margin for error there. The line is the door the reader walks out of.
I will say one more thing, and then I will stop. I have written novels across a long life, and I have written across the spectrum of endings — happy, bittersweet, ambiguous, and one or two that readers may find more difficult than they expect. There is, in particular, one I have just finished (Adam & Eve) that I am holding my breath on. Whether I have earned the ending, or whether I have asked too much of the reader, only the readers themselves will tell me. I will not say more. To say more would be to give the book away.
But that is the writer’s life, in the end. You build the steps. You bring your character to them. And then you find out whether you have done the work.